Sandbox_EN = {

    Sandbox_VMZ = "Vehicle Military Zone",

	Sandbox_VMZ_SpecCar = "Can spawn on parking stalls",
    Sandbox_VMZ_SpecCar_tooltip = "Determines whether a vehicle can spawn in a regular parking stall (near shops, houses) as police and fire department cars occasionally do.",

    Sandbox_VMZ_SpawnRate = "Spawn Rate",
    Sandbox_VMZ_SpawnRate_tooltip = "Set spawn rate for vehicles in military zone.",

	Sandbox_VMZ_KeySpawn = "Chance to spawn a key",
    Sandbox_VMZ_KeySpawn_tooltip = "Set chance to spawn a key in vehicle and near it (zombies, floor, buildings).",
	
	Sandbox_VMZ_PartDamage = "Chance of having a damaged part",
    Sandbox_VMZ_PartDamage_tooltip = "Set chance of having a "damaged" part for vehicles in military zone (the part's condition applies specifically to "damaged" parts, so if the chance is 100 and the durability is 100, the overall condition indicator of the car will also be ~100%).",
	
	Sandbox_VMZ_VehiCond = "Vehicles parts condition",
    Sandbox_VMZ_VehiCond_tooltip = "Set condition of vehicle parts (should be "damaged") that spawn in military zone. Recommend use it in pair with "Chance of having a damaged part". So if you want ~100% vehicle set "Vehicles condition" = 100 and "Chance of having a damaged part" = 100.",
}